Overview
The AGR Locomotion Component
is responsible for multiplayer management of aim
offset, rotation methods and animation pose state updates. It works in tandem
with the AGR Anim Instance
.
Locomotion Component Settings
Config
Update Allowed by Client
: If false, all changes to animation poses done by the client will only be local and never replicated.
note
This value cannot be changed at run-time.
State
Rotation Method
: Controls how the actor is rotated.Aim Method
: Controls how the actor is aiming.Pose
: Current pose represented by a tag.Animation States
: Gameplay tag container that is used to store animation states.
Events
On Rotation Method Updated
On Rotation Method Updated
event will be called when the Rotation Method
of
the component changes.
Old Rotation Method
1 : Old actors rotation method.New Rotation Method
2 : New actors rotation method.
On Aim Method Updated
On Aim Method Updated
event will be called when the Aim Method
of the component
changes.
Old Aim Method
1 : Old actors aim method.New Aim Method
2 : New actors aim method.
On Pose Updated
On Pose Updated
event will be called when the Pose
of the component changes.
Old Pose
1 : Old actors pose represented by a tag.New Pose
2 : New actors pose represented by a tag.
On Animation States Updated
On Animation States Updated
event will be called when the AnimationStates
of
the component changes.
Tags Added
1 : The tag container with tags added toAnimationStates
.Tags Removed
2 : The tag container with tags removed fromAnimationStates
.