Changelog
5.3.2 - [2025-04-28]
- Fixed
- Combat Module
AGR_CombatComponent will now correctly unregister tracers by id.
5.3.1 - [2025-04-23]
- Fixed
- Combat Module
- Only blocking hits will be broadcast in events
- Added missing execution pins to Blueprint node
EndTracingById() - Tracer components will no longer crash when start/end tracing in different situations
AGR_ArcTracerComponent was not always broadcasting events when a trace ended
5.3.0 - [2025-02-13]
- Added
- New Combat Module
- Inventory Module
AGR_ItemComponent: New event OnStackCountUpdated
- Changed
- Animation Module
AGR_LocomotionComponent: Defaults to no longer auto activate- Moved config properties for bone rotation
- Removed properties
RootBoneDefault and RootName from AGR_AnimInstance - Added property
BoneRotation to AGR_AnimNode_Rotation
- Projectile Module
AGR_ProjectileSphereComponent: Defaults to simple collision checks during movement
5.2.0 - [2024-11-15]
- Added
- Support for Unreal Engine 5.5
5.1.0 - [2024-11-12]
- Changed
On Animation States Updated delegate now returns tag containers instead of arrays of tags- Renamed functions from
Add Tag and Remove Tag to Add Weapon Tag and Remove Weapon Tag, as well as their inputs
- Fixed
- Inventory component in actors that do not have an instigators now work properly
5.0.1 - [2024-08-21]
- Fixed
AGR_AnimInstance class- Category of some properties
- Display units of some properties
ProjectileLauncherComponent class- Renamed
FireRate to FireInterval - Delay after ending fire can no longer be skipped
- Aim correction issue when playing Animation Montages and Net Mode is set to Standalone or Listen Server
5.0.0 - [Patreon only]