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Changelog

5.3.2 - [2025-04-28]

  • Fixed
    • Combat Module
      • AGR_CombatComponent will now correctly unregister tracers by id.

5.3.1 - [2025-04-23]

  • Fixed
    • Combat Module
      • Only blocking hits will be broadcast in events
      • Added missing execution pins to Blueprint node EndTracingById()
      • Tracer components will no longer crash when start/end tracing in different situations
      • AGR_ArcTracerComponent was not always broadcasting events when a trace ended

5.3.0 - [2025-02-13]

  • Added
    • New Combat Module
    • Inventory Module
      • AGR_ItemComponent: New event OnStackCountUpdated
  • Changed
    • Animation Module
      • AGR_LocomotionComponent: Defaults to no longer auto activate
      • Moved config properties for bone rotation
        • Removed properties RootBoneDefault and RootName from AGR_AnimInstance
        • Added property BoneRotation to AGR_AnimNode_Rotation
    • Projectile Module
      • AGR_ProjectileSphereComponent: Defaults to simple collision checks during movement

5.2.0 - [2024-11-15]

  • Added
    • Support for Unreal Engine 5.5

5.1.0 - [2024-11-12]

  • Changed
    • On Animation States Updated delegate now returns tag containers instead of arrays of tags
    • Renamed functions from Add Tag and Remove Tag to Add Weapon Tag and Remove Weapon Tag, as well as their inputs
  • Fixed
    • Inventory component in actors that do not have an instigators now work properly

5.0.1 - [2024-08-21]

  • Fixed
    • AGR_AnimInstance class
      • Category of some properties
      • Display units of some properties
    • ProjectileLauncherComponent class
      • Renamed FireRate to FireInterval
      • Delay after ending fire can no longer be skipped
      • Aim correction issue when playing Animation Montages and Net Mode is set to Standalone or Listen Server

5.0.0 - [Patreon only]

  • Initial release