Overview
The AGR Locomotion Component is responsible for multiplayer management of aim
offset, rotation methods and animation pose state updates. It works in tandem
with the AGR Anim Instance.
Locomotion Component Settings

Config
Update Allowed by Client: If false, all changes to animation poses done by the client will only be local and never replicated.
note
This value cannot be changed at run-time.
State
Rotation Method: Controls how the actor is rotated.Aim Method: Controls how the actor is aiming.Pose: Current pose represented by a tag.Animation States: Gameplay tag container that is used to store animation states.
Events
On Rotation Method Updated
On Rotation Method Updated event will be called when the Rotation Method of
the component changes.
Old Rotation Method1 : Old actors rotation method.New Rotation Method2 : New actors rotation method.

On Aim Method Updated
On Aim Method Updated event will be called when the Aim Method of the component
changes.
Old Aim Method1 : Old actors aim method.New Aim Method2 : New actors aim method.

On Pose Updated
On Pose Updated event will be called when the Pose of the component changes.
Old Pose1 : Old actors pose represented by a tag.New Pose2 : New actors pose represented by a tag.

On Animation States Updated
On Animation States Updated event will be called when the AnimationStates of
the component changes.
Tags Added1 : The tag container with tags added toAnimationStates.Tags Removed2 : The tag container with tags removed fromAnimationStates.
