Functions
Is Update Allowed by Client
Is Update Allowed by Client checks if update is allowed by client. If false, all
changes to animation poses done by the client will only be local and never
replicated.

Get Rotation Method
Get Rotation Method gets the rotation method.

Set Rotation Method
Set Rotation Method sets the rotation method (Network replicated).
Rotation Method1 : The new rotation method.

Get Aim Method
Get Aim Method gets the aim method.

Set Aim Method
Set Aim Method sets the aim method (Network replicated).
Ain Method1 : The new aim method.

Get Pose
Get Pose gets current pose represented by a tag.

Set Pose
Set Pose sets the pose (Network replicated).
Pose1 : The new pose.

Get Animation States
Get Animation States gets AnimationStates gameplay tag container.

Set Animation States
Set Animation States sets AnimationStates (Network replicated).
Animation States1 : Gameplay tag container to setAnimationStatesto.

This function should only be called with authority.
Add Animation States
Add Animation States adds tags to the AnimationStates gameplay tag container.
Animation States to Add1 : Gameplay tag container with tags to add toAnimationStates.

This function should only be called with authority.
Remove Animation States
Remove Animation States removes tags from the AnimationStates gameplay tag
container.
Animation States to Remove1 : Gameplay tag container with tags to remove fromAnimationStates.

This function should only be called with authority.