Functions
Is Update Allowed by Client
Is Update Allowed by Client
checks if update is allowed by client. If false, all
changes to animation poses done by the client will only be local and never
replicated.
Get Rotation Method
Get Rotation Method
gets the rotation method.
Set Rotation Method
Set Rotation Method
sets the rotation method (Network replicated).
Rotation Method
1 : The new rotation method.
Get Aim Method
Get Aim Method
gets the aim method.
Set Aim Method
Set Aim Method
sets the aim method (Network replicated).
Ain Method
1 : The new aim method.
Get Pose
Get Pose
gets current pose represented by a tag.
Set Pose
Set Pose
sets the pose (Network replicated).
Pose
1 : The new pose.
Get Animation States
Get Animation States
gets AnimationStates
gameplay tag container.
Set Animation States
Set Animation States
sets AnimationStates
(Network replicated).
Animation States
1 : Gameplay tag container to setAnimationStates
to.
This function should only be called with authority.
Add Animation States
Add Animation States
adds tags to the AnimationStates
gameplay tag container.
Animation States to Add
1 : Gameplay tag container with tags to add toAnimationStates
.
This function should only be called with authority.
Remove Animation States
Remove Animation States
removes tags from the AnimationStates
gameplay tag
container.
Animation States to Remove
1 : Gameplay tag container with tags to remove fromAnimationStates
.
This function should only be called with authority.