Overview
The AGR Anim Instance
using AGR Locomotion Component
.
Anim Instance Settings Config
Locomotion
Idle Threshold
: Defines the maximum threshold for the actor's speed that will still be handled as being idle.
Skeletal Mesh
Root Bone Default
: Default rotation of the skeletal mesh's root bone.Root Name
: Name of the skeletal mesh's root bone.
Rotation
Rotation Speed
: Speed of interpolation of the rotation. Set to 0 to disable interpolation.Aim Speed
: Speed of interpolation of the aim offset. Set to 0 to disable interpolation.Start Rotating at Angle
: The character will start to turn-in-place if the horizontal aim offset goes beyond this angle.Aim Clamp
: Limits horizontal aim offset.
Anim Instance Runtime Variables
Speed
Forward Speed
: Forward speed of the pawn (X-axis).Strafe Speed
: Strafe speed of the pawn (Y-axis).Fall Speed
: Falling speed of the pawn (Z-axis).Movement Speed
: Movement speed of the pawn.Movement Speed XY
: Movement speed of the pawn limited to the XY-plane.
Movement
Idle XY
: True, if pawn has no planar movement according toIdleThreshold
. Falling (Z-axis) is ignored.Idle
: True, if pawn has no movement in any direction according toIdleThreshold
.Crouching
: True, if pawn is crouching.Swimming
: True, if pawn is swimming.In Air
: True, if pawn is either flying or falling.Falling
: True, if pawn is falling.Flying
: True, if pawn is flying.Moving on Ground
: True, if pawn is moving on ground.Normalized Movement Direction
: Normalized movement direction of the pawn.
Rotation
Aim Offset Pitch
: Current pitch of the aim offset.Aim Offset Yaw
: Current yaw of the aim offset.Relative Root Rotation
: World-space rotation between the skeletal mesh and pawn root component.Direction Angle
: The direction angle that describes the movement direction relative to the skeletal mesh's root bone rotation.Lean
: Amount of leaning into either direction.