Overview
The AGR Anim Instance using AGR Locomotion Component.

Anim Instance Settings Config

Locomotion
Idle Threshold: Defines the maximum threshold for the actor's speed that will still be handled as being idle.
Skeletal Mesh
Root Bone Default: Default rotation of the skeletal mesh's root bone.Root Name: Name of the skeletal mesh's root bone.
Rotation
Rotation Speed: Speed of interpolation of the rotation. Set to 0 to disable interpolation.Aim Speed: Speed of interpolation of the aim offset. Set to 0 to disable interpolation.Start Rotating at Angle: The character will start to turn-in-place if the horizontal aim offset goes beyond this angle.Aim Clamp: Limits horizontal aim offset.
Anim Instance Runtime Variables

Speed
Forward Speed: Forward speed of the pawn (X-axis).Strafe Speed: Strafe speed of the pawn (Y-axis).Fall Speed: Falling speed of the pawn (Z-axis).Movement Speed: Movement speed of the pawn.Movement Speed XY: Movement speed of the pawn limited to the XY-plane.
Movement
Idle XY: True, if pawn has no planar movement according toIdleThreshold. Falling (Z-axis) is ignored.Idle: True, if pawn has no movement in any direction according toIdleThreshold.Crouching: True, if pawn is crouching.Swimming: True, if pawn is swimming.In Air: True, if pawn is either flying or falling.Falling: True, if pawn is falling.Flying: True, if pawn is flying.Moving on Ground: True, if pawn is moving on ground.Normalized Movement Direction: Normalized movement direction of the pawn.
Rotation
Aim Offset Pitch: Current pitch of the aim offset.Aim Offset Yaw: Current yaw of the aim offset.Relative Root Rotation: World-space rotation between the skeletal mesh and pawn root component.Direction Angle: The direction angle that describes the movement direction relative to the skeletal mesh's root bone rotation.Lean: Amount of leaning into either direction.