Types
Enums
Fire Mode
Fire Mode
enum value describes the fire mode of the projectile launcher.
Values:
Semi Auto
Full Auto
Burst
Interruptible Burst
Custom
Structs
Ricochet Result
Ricochet Result
struct holds the calculated data after checking for a possible
ricochet response for the projectile.
Values:
Should Ricochet
: True, if the projectile should ricochet.Ricochet Chance
: The ricochet chance of the projectile on bounce.Ricochet Angle
: The angle of incidence (incoming).
Penetration Result
Penetration Result
struct holds the calculated data after checking for a possible
penetration for the projectile.
Values:
Should Penetrate
: True, if the projectile should penetrate.Penetrate Hit Result
: The hit result of the penetrated object.Penetration Depth
: The calculated penetration depth of the projectile.Penetration Ratio
: The calculated penetration ratio of the projectile based on penetration distance over depth.Entry Transform
: The calculated transform of the projectile on entry. See: CalculateHitTransform().Exit Transform
: The calculated transform of the projectile on exit. See: CalculateHitTransform().