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Version: 5.0.1

Types

Enums

Fire Mode

Fire Mode enum value describes the fire mode of the projectile launcher. Values:

  • Semi Auto
  • Full Auto
  • Burst
  • Interruptible Burst
  • Custom

Structs

Ricochet Result

Ricochet Result struct holds the calculated data after checking for a possible ricochet response for the projectile. Values:

  • Should Ricochet : True, if the projectile should ricochet.
  • Ricochet Chance : The ricochet chance of the projectile on bounce.
  • Ricochet Angle : The angle of incidence (incoming).

Penetration Result

Penetration Result struct holds the calculated data after checking for a possible penetration for the projectile. Values:

  • Should Penetrate : True, if the projectile should penetrate.
  • Penetrate Hit Result : The hit result of the penetrated object.
  • Penetration Depth : The calculated penetration depth of the projectile.
  • Penetration Ratio : The calculated penetration ratio of the projectile based on penetration distance over depth.
  • Entry Transform : The calculated transform of the projectile on entry. See: CalculateHitTransform().
  • Exit Transform : The calculated transform of the projectile on exit. See: CalculateHitTransform().