Types
Enums
Fire Mode
Fire Mode enum value describes the fire mode of the projectile launcher.
Values:
Semi AutoFull AutoBurstInterruptible BurstCustom
Structs
Ricochet Result
Ricochet Result struct holds the calculated data after checking for a possible
ricochet response for the projectile.
Values:
Should Ricochet: True, if the projectile should ricochet.Ricochet Chance: The ricochet chance of the projectile on bounce.Ricochet Angle: The angle of incidence (incoming).
Penetration Result
Penetration Result struct holds the calculated data after checking for a possible
penetration for the projectile.
Values:
Should Penetrate: True, if the projectile should penetrate.Penetrate Hit Result: The hit result of the penetrated object.Penetration Depth: The calculated penetration depth of the projectile.Penetration Ratio: The calculated penetration ratio of the projectile based on penetration distance over depth.Entry Transform: The calculated transform of the projectile on entry. See: CalculateHitTransform().Exit Transform: The calculated transform of the projectile on exit. See: CalculateHitTransform().