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Version: 5.1.0

Ammo

Consume Ammo

Consume Ammo reduces AmmoCount by AmmoConsumptionPerShot but only if bInfiniteAmmoEnabled is set to false.

note

This function does not prevent the AmmoCount to become a negative value.

Consume Ammo

Get Ammo Count

Get Ammo Count gets current ammo count.

Get Ammo Count

Set Ammo Count

Set Ammo Count sets a new ammo count.

  • New Ammo Count 1 : New amount of ammo.

Set Ammo Count

note

This function should only be called with authority.

Get Ammo Sequence

Get Ammo Sequence gets ammo sequence set in the projectile launcher.

Get Ammo Sequence

Set Ammo Sequence

Set Ammo Sequence sets a new ammo sequence and resets the AmmoSequenceIndex.

Calls the OnAmmoSequenceUpdated event dispatcher when a new ammo sequence was set.

  • Ammo Sequence 1 : The new ammo sequence.

Set Ammo Sequence

note

This function should only be called with authority.

Is Infinite Ammo Enabled

Is Infinite Ammo Enabled checks is infinite ammo enabled.

Is Infinite Ammo Enabled

Set Infinite Ammo Enabled

Set Infinite Ammo Enabled sets is infinite ammo should be enabled. If infinite ammo is enabled it will make the Projectile Launcher completely skip ammo consumption logic. See: CanFire(), ConsumeAmmo().

  • Enabled 1 : If true, ammo will be infinite.

Set Infinite Ammo Enabled

note

This function should only be called with authority.