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Version: 5.1.0

Functions

Is Update Allowed by Client

Is Update Allowed by Client checks if update is allowed by client. If false, all changes to animation poses done by the client will only be local and never replicated.

Is Update Allowed by Client

Get Rotation Method

Get Rotation Method gets the rotation method.

Get Rotation Method

Set Rotation Method

Set Rotation Method sets the rotation method (Network replicated).

Set Rotation Method

Get Aim Method

Get Aim Method gets the aim method.

Get Aim Method

Set Aim Method

Set Aim Method sets the aim method (Network replicated).

Set Aim Method

Get Pose

Get Pose gets current pose represented by a tag.

Get Pose

Set Pose

Set Pose sets the pose (Network replicated).

  • Pose 1 : The new pose.

Set Pose

Get Animation States

Get Animation States gets AnimationStates gameplay tag container.

Get Animation States

Set Animation States

Set Animation States sets AnimationStates (Network replicated).

  • Animation States 1 : Gameplay tag container to set AnimationStates to.

Set Animation States

note

This function should only be called with authority.

Add Animation States

Add Animation States adds tags to the AnimationStates gameplay tag container.

  • Animation States to Add 1 : Gameplay tag container with tags to add to AnimationStates.

Add Animation States

note

This function should only be called with authority.

Remove Animation States

Remove Animation States removes tags from the AnimationStates gameplay tag container.

  • Animation States to Remove 1 : Gameplay tag container with tags to remove from AnimationStates.

Remove Animation States

note

This function should only be called with authority.