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Version: 3.0.1

Overview

What is Chunker Manifest Manager

The Chunker Manifest Manager is a tool designed to simplify the process of version management for both project and Game Features, .pak file uploading, as well as creation and uploading of the game manifest. This tool is directly integrated with IPFS (InterPlanetary File System) and IPNS (InterPlanetary Naming System) and enables you to utilize these decentralized storage systems with ease.

With its user-friendly interface, the Chunker Manifest Manager simplifies complex processes into just a few clicks, allowing developers to efficiently manage updates of their projects and Game Features. Each tab in the Chunker Manifest Manager is designed to guide you through the essential steps of managing your game project, from versioning and file uploading to manifest creation and deployment. This structured approach ensures a smooth and efficient workflow for projects of any complexity and scope.

Version Tab

The Version tab is the starting point for preparing your game project for building and deployment. Here, you will set the version for your entire project as well as for individual Game Features. This ensures that any updates or changes made to Game Features are properly represented by their versions. By maintaining a clear versioning system, you can easily track changes and updates over time, providing a structured timeline of your project's development history.

Upload Tab

The Upload tab is where you will be uploading Game Feature .pak files to IPFS by selecting your files and initiating the uploading process with a single click. After the upload is complete, the unique content identifiers (CIDs) for the uploaded files will be displayed and can be copied to be later used to reference these files on the IPFS network.

Manifest Tab

The Manifest tab is where you construct (and update) the game's manifest before uploading it to IPNS. You first select the Game Features that should be included in the manifest to construct. The action of constructing a manifest results in a newly generated GameManifest.json file. After constructing the manifest, you can upload it to IPNS to create or update the IPNS Record that is associated with your PEM Key.