Changelog
3.1.0 - [2024-11-19]
- Added
- Support for Unreal Engine 5.5
- Fixed
- Garbage collection issue with HTTP requests
- Register async actions with game instance
- Removed
- Support for Unreal Engine 5.2
3.0.1 - [2024-08-16]
- Fixed
- Invalid file size in HTTP request objects
3.0.0 - [2024-06-06]
- Added
- Support for Unreal Engine 5.4
- IPFS HTTP Gateway:
saturn.ms
- IPFS Pinning Service:
Pinata
- Function to upload files to IPFS network using the web3.storage using W3UP Bridge
- Function to upload manifest to IPFS network using the web3.storage using W3UP Bridge
- Notification to disable "Use Io Store" setting
- DAG-JSON encoder/decoder
Auto Mount
and Apply to Dependencies
to Change Game Feature State
functionSHA2-256 to CIDv1
function
- Changed
- Renamed
Manifest Manager
to Chunker Manifest Manager
- Renamed
Bytes Sent Total
to Request Size
in Http Request - Renamed
Bytes Received Total
to Response Size
in Http Request
- Fixed
- Chunker logo
- Functions
Open
and Close
for File Reader/Writer are not pure anymore - Add missing TEXT macro
- Re-synchronize with the game thread before calling any delegates in async functions
- Minor bugfixes in IPFS and Http Request functions
- Add missing includes to prevent build breaker
- Filepath creation in File Writer
- Removed
- Support for Unreal Engine 5.1
2.1.0 - [2023-12-24]
- Added
- General Reader/Writer interface for any kind of data
- Specialized File Reader/Writer for binary, string, and image data
- IPFS HTTP Gateway:
4everland.io
- Changed
- Improved Manifest Manager UI
- Removed
- Obsolete
TSIF_LoadFromFile
classes - Obsolete
TSIF_SaveToFile
classes
2.0.0 - [2023-12-11]
- Added
- Cryptography support
- Key generation
- Signing and Verifying signatures
- Digest functions
- Support for IPLD
- Support for IPNS
- Creating and Signing records
- Uploading and Downloading records
- IPNS functions, that behave the same as IPFS functions do
- IPNS Publish function for easy record creation and publishing in one function
- CAR file support
- CAR Packing and Unpacking
- CAR Upload And Download
- PAK file loading & mounting support at runtime
- IPFS Chunker
- Managing game .Pak files for dynamic access from IPFS
- Bluetility widget streamlining the chunker workflow, making it accessible and easy to use
- Profile management
- Key management
- IPNS Manifest creation and management
- Removed
- Support for Unreal Engine 5.0
1.1.0
- Added
- HTTP request management subsystem
- IPFS Status function
- Changed
- All IPFS functions now use the new subsystem
- Fixed
- Various small bugs and nullptr errors
- Removed
- Support for Unreal Engine 4.27
1.0.2 - [2023-09-14]
- Added
- Support for Unreal Engine 5.3
1.0.2 - [2022-05-12]
- Added
- Support for Unreal Engine 5.2
1.0.2 - [2022-11-21]
- Added
- Support for Unreal Engine 5.1
1.0.1 - [2022-11-06]
- Added
- Support for macOS
- Support for iOS
1.0.0 - [2022-10-01]